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Strategy & Tactics S&T #50 Battle for Germany 1944-1945 SPI Play Copy FS

$ 30.34

Availability: 44 in stock
  • Brand: SPI
  • Product Type: Magazine w/game
  • Return shipping will be paid by: Seller
  • Condition: This is superior shape copy play that may have a bit of shelf wear or staple rust. The back cover has some discoloration and a 0.4 cm corner crunch. The inside is crispy clean, unmarked and guaranteed complete. The game is carefully sorted into a counter tray..
  • Restocking Fee: No
  • All returns accepted: Returns Accepted
  • Strategy & Tactics: Historical Magazine with Board Game
  • Refund will be given as: Money Back
  • Game Condition: Punched & Sorted to Tray
  • Item must be returned within: 30 Days
  • Game: Battle For Germany

    Description

    Strategy & Tactics #50
    Battle for Germany
    The Destruction of the Reich, Dec 1944-May 1945
    Battle for Germany game is small, it only takes about three to four hours to play for players of normal size and skill. The game starts in December of 1944 with the Ardennes Offensive (a variant allows the German player to skip this and save his strength). As a two-player game, it is interesting in that each player plays both an Allied army (Western Allies or Soviet Union) AND a German army (Western Front or Eastern Front). This forces each player to play offense and defense. The player playing the Western Allies and Eastern Germans has a very challenging task. The Western Germans have good defensive terrain (the Rhine river and Westwall defenses), while the Eastern Germans have weak units, a long front, very poor defensive terrain and they face a large Soviet and Yugoslav army. The only real advantage enjoyed by the East German player is the lack of victory points to be gained in the East, and the slow Soviet replacement rate. The Western Allied units are very fast moving, but they don't usually get a chance to exploit this until the very end of the game (at best).
    The map is the same size as most SPI Quadrigames or folio games and has similar graphics. Cities are rated as 1 or 2 victory points, with Berlin worth 10. A line down the middle of Germany cannot be crossed (in the 2-player game), which makes Berlin the only city which can be captured by the Western Allies or the Soviets (a-historical, but essential to the game's concept). Units are corps for the Germans and Western Allies and corps, armies, or fronts for the Soviet player. Each unit is rated for attack, defense and movement. Combat is decided by an odds-based combat results table and a die roll. Combat results include various combinations of retreat and elimination (there are no step losses, disruption or anything like this). Eliminated units can be replaced, but very slowly and (for some players) with the weakest available unit coming back first.
    The game includes variants for 3- and 4-player versions where the Germans are played by 1 or 2 players, and a "red star/ white star" scenario where the Western Allies and Soviets fight it out with some help from the remnants of the German army
    .
    Contains:
    Rules (8pp)
    22" X 17"  map
    100 die cut counters
    Each game turn represents two weeks of real time
    Each hex represents 67.1 kilometers across
    Counters represent Corps, Armies or Fronts
    Designed by: James F. Dunnigan
    Game Development: J.A. Nelson, James F. Dunnigan
    Magazine Contents
    Battle for Germany: The Destruction of the Reich
    (Historical article by Stephen B. Patrick.
    Includes
    : December; January; February; March; April; May
    Sub Articles
    : Volkssturn, Hitlerjugend, and Stomach Soldiers; Red Star/White Star '45; Yugoslavia Frees Itself; Opening the Death Camps; The Second Thirty Years' War; Bring the War Home; Four Counteroffensives; Organization and Reorganizations (unit compositions of Axis and Allies); The Last Strategies; Instand Divisions; Beim Schlafengehn; Werewolves and Redoubts; The Wonder Weapons)
    Maps
    : Closing in on the Reich (front lines))
    Dreadnought: The Battleship Era, 1905-1971
    (Historical article by David C. Isby. Includes:
    Sub Articles
    : The Tactics of the Dreadnoughts(Linear Battle; Capping the T; Combing; Cruising and Battle Formations); Duel of Dreadnoughts 1915-44; The Elements of the Dreadnought; The Effects of Battle Damage on Dreadnoughts(1914-1918; 1939-1945; 1946-1956; Average distribution of hits); Compendium of Dreadnoughts (includes chart with class and statistics))
    Simulation: Battle for Germany
    (by James F. Dunnigan )
    This is superior shape copy play that may have a bit of shelf wear or staple rust. The back cover has some discoloration and a 0.4 cm corner crunch. The inside is crispy clean, unmarked and guaranteed complete. The game is carefully sorted into a counter tray..
    Special note on “play copies”: We take great care to sort, bag components and insure that every game is complete. We always guarantee everything we sell. Please contact us immediately if you discover a problem or omission and we will take care of you promptly. Thank you - egor.
    SPIS&T050  May/June 1975 40+8pp,  map, 1 counter sheet
    There is no charge to ship this item to a domestic US address via Media Mail. We must caution that Media Mail is very slow and can take 2-5 weeks to reach you (despite what the post office ‘claims’ is their normal delivery with this service). We always send tracking numbers if they are available when we generate your shipping label.
    All other shipping (including Foreign) is dependent on the weight of the package, choice of service and distance shipped from zip code 14468. There are no additional discounts for combined shipping but we will always send a refund if estimated postage is less than expected.
    This item would weigh just under 1.5 pounds (0.68 kg) when packaged for shipping.
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